What goes into producing a short?

by | Jan 12, 2019 | Animation, Blender Content Creation | 0 comments

Recently I started updating the portfolio of the film production. I want to show the process of producing a short with the example of creating a 3D vehicle. And it has gotten interest on the social media venues I showed it so I guess it is a good idea. I can imagine for some people it is still a mystery.

In the introduction of the portfolio I give a bit of background on the image while explaining how and why I use this process. But I did not mentioned, and will do so in next update, that I love to use graph paper. The paper usually needed for math classes to plot charts and such. It is perfectly awesome to create the orthographic views of the objects that are going to be modeled and a great exercise on the creativity of imagining an object that doesn’t exist!

And once you have the orthographic views in the form of front, one side if symmetrical or both if not, top and bottom, and back views, you can set the images in a box for the modeling program (Maya, 3DsMax, Modo, Cinema4d, etc.). In my case, I did not use more than just the side and top views. It is my design, so no need to do the whole 360 degree! Besides, I like the freedom to “make it as I go.”

The image on the right shows the view of how the orthographic images are placed for work in Blender 2.8.

On that same page, I will post more videos of the process in sped up. The first one there is 44 minutes long (original) and it is shortened to 2 minutes due to the speed. Stay tuned for more updates.


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