Police Vehicle Design • Traces

From scratch to 3d printed. This is the journey of the Police vehicle design and production for the 3D animated short film Traces Retraced. It will be updated as the process develops. Check back soon, though not daily! It takes time for development to happen. Final step will be to 3d print and sell copies on the Film Store

Background

When I started thinking about vehicles, I was not planning on working in their creation. Instead I was working still on TV Story Boards to make the necessary decisions on the views for the scenes. The concept of this police vehicle (not a car, not a boat, not an airplane but all three) was acquired from “doodles” I made while exercising my hand before an illustration session related to the 3D animated short film.

As I was drawing the doodles on the paper to warm up, I started to see shapes and made the doodles more systematic on a grid format. Because of this, many other vehicles started to come to life. So on this page you see the first that I am dedicating the full process from concept to reality including a small test animation of its parts, like wheels, doors and engine exhaust.

I (or whichever artist I end up tasking with its final creation!) will dedicate time to each to show the process.

Progress views of production

Preparing the Orthographic Views of the Police Vehicle.

First, one needs to prepare the Orthographic Views of the Police Vehicle. This process is heavy on the creativity side. It is an item that does not exist. May times parts do not agree with each other even when they do look correct.

That means that using graph paper, one can generate a decent model but not necessarily be correct. It might look awesome and great on paper, but once you get down to the details, things tend to show their true face!

Then below you can see the steps of its development.

Video progression of modeling process

Work in progress of the production from scratch for the police vehicle in the science fiction themed 3d animated short film Traces Retraced. Blender 2.8 was used to create both the assets and edit the video of the screen capture.

Second on the series of screen recordings of progress of the production from scratch for the police vehicle in the science fiction themed 3d animated short film Traces Retraced. Blender 2.8 was used to create both the assets and edit the video of the screen capture. 1 hour and 24 minutes spent up to the end of this video (not counting video edit!).

Continuing the creation of the body parts that will be used to shrink the individual parts, here in the 3rd video of the series I set the wheel arms and suspension system. This workflow is great for adding the minuscule details later with strong fidelity. Up to the end of this video it is 2hrs and 24min spent.

Next in the series for the creation of the body parts that will be used to shrink the individual parts, here is the 4th video. Here I prepare the frame of the windshield and the glass transparency. It occurred to me as I edited the video that I will be replacing that glass most likely, and that the transparency was not really necessary. Oh well, good practice never the less. Up to the end of this video it is 4hrs and 38min spent.

Now on the 5th video I set the window frame and final touches for detailing later. 5 hours 37 minutes up to this point.

On the 6th video I start working on the “skin” parts . 6 hours 27 minutes up to this point.

Continuing on the 7th video the “skin” parts of the nose are developed. 7 hours 44 minutes up to this point.

After some skin on the nose area, then moved to the rest of the body on the 8th video. 9 hours and 1 minute up to this point.

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